![]() Thankfully, Assassins come with a pair of utterly ridiculous crowd control abilities in the form of Mind Blast and Cloak of Shadows, to keep enemies either fighting each other or blinded.Īside from always paying attention to how things are going on the frontline and whether your hireling requires some assistance through timely crowd control, another aspect that keeps this build highly involved in combat is trap placement. It will be you and your hireling (either Holy Freeze Mercenary or a Barbarian if you feel a bit adventurous) who will draw all the aggro, and you need to keep both of you alive. ![]() Since traps do not draw any aggro onto themselves like summons do, you do not have the luxury of just standing around and watching as things die. Now, while your traps will be doing all the dirty work for you, the build does not play quite like a summoner build. In order to circumvent issues with Immunities on Hell difficulty, this build’s secondary focus is on the fire portion of the Trap tree, namely Wake of Inferno. ![]() These traps offer outstanding rate of fire, solid damage and good clear thanks to piercing projectiles and AoE corpse explosions. The Trapassin is built primarily around Lightning Sentry and Death Sentry as her main damage sources. ![]()
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